After a few unsuccessful attempts
at making a complete game, and a 3 month period away (in Japan),
I decided it was time to try to work on a simple game that I knew
I could finish quickly. I wasn't really sure at first what I should
try and then I came across a TicTacToe tutorial at GameTutorials.com.
I looked at the source code and quickly decided this would be it.
My first complete, C++ based game for the GameBoy Advance.
This is still a work in progress. I need to update the graphics,
get better sound effects and music, and hopefully Emmanuel will
update the sound code in HAM so that you don't hear any annoying
scratching sounds. I want to thank GameTutorials.com
for sharing these kinds of tutorials with everyone.
Graphics
If you are unsure how I converted the graphics (using gfx2gba)
take a look at the library includes.
*** This version of the game does not include
sound ***
Sound
Please refer to the sound tutorials *** not
done yet *** to convert your sound files to the proper format
for HAM.
Your WAV files should be in the following format: 8bit, mono, 16kHz
sample rate. Convert them into the WavData format for HAM using
wav2gba. If you get the error message 'no data' using
wav2gba then there is a problem with the program you used
to create/convert the WAVs. You should try another program such
as SoundForge
or GoldWave.
Because of the size of the program each file will have a separate
page. I will try to explain what might not be obvious afterwards. |