Introduction
Day 1
GBA Hardware
Day 2
"Hello, World!"
Day 3
Input
Day 4
Backgrounds -
Bitmapped Modes
Day 5
Sprites
Day 6
Backgrounds -
Tile Modes
Day 7
Project 1 -
Tetris
Quiz - Week
1
Day 8
Sprites #2 -
Animation
Day 9
Maps
Day 10
Sprites #3 -
Animation #2
Day 11
Backgrounds -
Rotation
Day 12
Sprites #4 -
Mosaic
Version History
Downloads
Books
Links
Graphics FAQ
GFX2GBA Readme
Games
Projects
Credits
Support |
HAM
Tutorial :: Week 1 :: Quiz |
NOTE:
If there's no pop-up, you chose the correct answer.
01) The GBA has 7 video modes
02) Modes 0 - 2 are Tile modes
Modes 3 - 5 are Bitmap modes
03) The first HAM function called should
be ham_init()
04) In order to use HAM's text system,
you should call ham_InitText() with no parameters
05) HAM's text system only works in
the Bitmap modes
06) Input is very difficult to do with
HAM
07) To setup a background Mode, you
will need to use the ham_SetBgMode()
08) To load the palette for your background,
use ham_LoadObjPal()
09) To display a background in a Tile
mode, use ham_DispBg()
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