Development & Tutorials
AI
Implementing
Artificial Intelligence (by Jonathan Nix)
Using
Genetic Algorithms for Game AI (by Greg James)
Beginners
Guide to Pathfinding Algorithms
ARM, Thumb, Assembly
Re-eject
References
C/C++
Advanced
String Techniques in C++ Part I :: Part
II
Bjarne
Stroustrup's C++ Glossary
C++
Coding Style (Albert Sandberg)
C++
Exception Handling (by Denton Woods)
C++
Exception Handling (by Illco of Mayday Software Productions)
C++ Tutorial
(by Forest J. Hanford)
CPP-Home.com
Introduction
to C++: Lesson 1 - Intro to C++ and Programming Overview
Introduction
to C++: Lesson 2 - Dealing With Data
Introduction
to C++: Lesson 3 - Doing Things!
Introduction
to C++: Lesson 4 - Functions
Introduction
to C++: Lesson 5 - Handling More Complex Data
Introduction
to C++: Lesson 6 - Pointers
Introduction
to C++: Lesson 7 - Grouping Data
Introduction
to C++: Lesson 8 - Classes
Introduction
to C++: Lesson 9 - Classes and Operator Overloading
Introduction
to C++: Lesson 10 - Inheritance
Introduction
to C++: Lesson 11 - Virtual Functions, Runtime Polymorphism
Introduction to C++: Lesson 12 - Advanced I/O
Reducing
Dependencies In C++
Using
Inheritance And Virtual Functions
Design / Development
21st
Century Game Design Primer (by Joe Hitchens)
Character-Based
Game Design (by François Dominic Laramée)
Design
Document Skeleton (by William Anderson)
Designing
for the Mainstream (by François Dominic Laramée)
Game
Design: The Essence of Computer Games
Grid
Based Game Design (by William Anderson)
How
to Get Your Design Ideas into Production (by William Anderson)
Making
A Game - The Idea (Part One)
Making
A Game - The Design (Part Two)
Making
A Game - The Document (Part Three)
Making
A Game - The Development (Part Four)
The
Art of Computer Game Design (by Chris Crawford)
The
Journal of Computer Game Design Volume 1 (1987 - 1988)
The
Journal of Computer Game Design Volume 2 (1988 - 1989)
The
Journal of Computer Game Design Volume 3 (1989 - 1990)
The
Journal of Computer Game Design Volume 4 (1990 - 1991)
The
Journal of Computer Game Design Volume 5 (1991 - 1992)
The
Journal of Computer Game Design Volume 6 (1992 - 1993)
Interactive
Entertainment Design Volume 7 (1993 - 1994)
Interactive
Entertainment Design Volume 8 (1994 - 1995)
Interactive
Entertainment Design Volume 9 (1995 - 1996)
Lilan
(1996 - 1997)
Pedersen's
Principles on Game Design and Production
The Developer's
Life Archive (by François Dominic Laramée)
The
Game Designer's Tool Kit (by François Dominic Laramée)
The
Making of a Hero (by William Anderson)
The
Making of a Monster (by William Anderson)
Development Environments
Catapult
Devkit
Advance
HAM
Fonts
Bitmap Font Builder
(convert TTFs to bitmaps for your game)
GIMP
Gimp
(& GTK+) for Windows
The
Gimp for Windows Installer
GBA
GBA
Development From The Ground Up, Volume 1 ::
Volume 2 ::
Volume 3
GBAJunkie.co.uk
Palletized
JPEG for Game Boy Advance
Resource Management
The Pern
Project
Yahoo!
Groups : hamdev
Graphics
Background
Tiles
Converting Art to Sprites
Graphic
Design for Non-Designers Lesson 1 - Who, Me? An Artist?
Graphic
Design for Non-Designers Lesson 2 - Taking the Next Step
Graphic
Design for Non-Designers Lesson 3 - Show It Again, Sam
Graphic
Design for Non-Designers Lesson 4 - The Ink Is Black, the Page...
Graphic
Design for Non-Designers Lesson 5 - Simple Elegance
Graphic
Design for Non-Designers Lesson 6 - Hard Copy: The Final ...
Integrated Development Environments
(IDEs)
VisualHAM
Math / Physics
3D Geometry
Primer (by Bram de Grav)
3D
Matrix Math Demystified
Geometric
Algebra Primer (Jaap Suter)
Optimization
Isometric
Game Engine Optimization
Other
10
Minutes To Document Your Code
Being
A Better Programmer
Collision
Detection
Collision
Detection, Part 1 :: Part
2 (by Greg Magarshak)
Generating
Names Phonetically
MVB2
FAQ
The
Standalone Programmer: A Question Of Quality (Matt Gullett)
The
Elements of Game Programming
Photoshop
Creating
A Texture
Creating
A Tileable Texture
Publisher
FreeLancer
Games
Sounds
3DCafe.com
SoundDogs.com
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